Instaling Empire of Ember2/19/2024 ![]() You could also make the market give more money if you have resource buildings with active workers in it. You would need the farm for food to manage your population as well as your soldiers. This would make houses important as well as it would raise the population the more of them you build. That way if you want more of one thing then assign more people to that building. Do the same with other resources like wood and metal etc. It would be a good idea to take advantage of population to produce resources, like lvl 1 market would need people to run it so the more people working there the more gold it would produce and each upgrade would make more room for more workers and storage for more goods to sell. Got some more ideas about how the income could work in this game. ![]() Finally about destroying objects for gold, its not very fun but nice to have but it would be even better if you could tell units to do that for you and gather the loot as well instead of running around destroying everything your self. Dungeons should have a party system, maybe the characters from the story, scout, rogue and the merc you rescue and others i have yet to meet as special hero unit that are stronger then normal units and unlike soldiers could join on dungeons and get wounded instead of dying. The unit command system should change to use the Fkeys instead like in the mount and blade game to make battles easier to control, and while in the overview mode more speed is required to not waste time moving around and needs to be better done so that your character dont get attacked while trying to use your units in that mode. The buildings that produces gold and resources should give more instead of making more of them and should cost resources instead of depending on wizard tower level atleast for the first upgrade or two. It would be nice with a potion system so that you can heal during battles.
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